VR for Vive: Angry Chicken

Game Designer | Carnegie Mellon University ETC Class Project | Sept 2017

This short game was designed around the idea of indirect control. Our small team had two weeks to create an experience that could be navigated with no instructions. The guest must be able to successfully make their way through the game without direct explanations or obvious UI. We decided to use a game mechanic of ‘destruction’. Destruction is an easy idea to teach and feels instinctual (if you are given permission to destroy).  In the end, this game was popular and fun enough to make it to our programs yearly festival, where it was one of the few, featured, Vive experiences.

While crafting this game we made sure to give our guests permission to destroy. We provided a short story in our introduction. You are a mother hen, who, through an unfortunate nuclear disaster, has been transformed into a Godzilla-sized chicken. Now you are searching for your eggs (which were stolen for research purposes), and, seeking revenge for your misfortune, you are ready to destroy anything that stands in your way. 

 

We made sure that the first time the guest moved, they would knock something over. This showed them that they had plenty of power in this world. Every time they poked at something with their giant wing it would crumble to pieces. Players quickly learned that their chief role was to destroy.

The first big problem we encountered was that it didn’t feel exciting to have such a small city footprint to work with. During playtesting, guests routinely destroyed everything within the available Vive space a little too quickly. In an early prototype this was solved by having the chicken teleport herself around town. This felt pretty unnatural and even more silly than this world warranted.

I pushed to use our guest’s secondary goal,  finding the lost eggs, as a trigger for expanding the map. Instead of using teleportation I wanted to try having the chicken grow even larger every time the guest found a hidden egg.  They would grow taller and have access to greater challenges as their map grew with them. This also meant that the players would become more powerful with each level, rewarding them and using the Vive space to its fullest.

Contact

512-971-2566

rerodger@andrew.cmu.edu