About Me

I am a producer and experience designer with a passion for story. I love seeking out engaging mechanics and finding creative ways to use new technologies. I am particularly interested in the magic that happens when the real world and virtual world overlap. In 2019 I received my Master of Entertainment Technology from Carnegie Mellon University.
Advanced Technology & Interactives Tech Lead | Universal Creative | Aug 2019 - Current
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Building on systems designed for Super Nintendo World technology and enabling gaming, interactive experiences, and augmented reality within theme parks.
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Technical lead for blue sky attractions and vetting future interactives experiences & rides through technical/creative mock-ups.
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Managing 15+ vendor scopes and contracts, both hardware, & software. Focus on guest sensing, systems integration, edge computing. 3 patents filed
Technical Program Manager | Walt Disney Imagineering R&D | May - Aug 2019
Graduate Internship
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Teaming with a project lead to develop an interactive experience with a focus on mixed reality, AI, and robotics. One patent filed.
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Managing budget, schedule, & vendor contracts; building mock-ups; designing pipelines for animation, hardware, & systems Integrations
Producer | EA Maxis + Carnegie Mellon | Jan - May 2019
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Led a team of 5 Graduate students through the design and development of a VR experience for our client EA Maxis; gameplay focused on AI-driven characters & gesture-based interactions with Leap Motion
Project Manager | Carnegie Mellon University + Verizon | May - Sep 2018
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Currently acting as project manager for a Verizon VR research initiative
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Leading a team of 7 research assistants through design, prototyping, and testing activities
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Exploring use of real world props, depth sensing cameras, and wearables in location based VR
Producer & Designer | Carnegie Mellon University | Aug 2017 - May 2018
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Prototyped performative musical interfaces utilizing full-body tracking in VR
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Designed, procured, and constructed a 12 speaker surround-sound installation for pairing ambisonics with VR; supplemented with a DMX light show
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Drafted and iterated level design in Unity and worked along-side team programmers to refine interactions
Senior Technology Consultant | Capgemini U.S. | Mar 2014 - Aug 2017
UX Analyst: Rapid Design and Visualization | Projects and Sales Pursuits
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Led design and requirements sessions, created personas, user stories, and journey maps
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Produced mock-ups for a peer-to-peer recognition application with social and competitive components; pitched to a major federal organization
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Trained incoming new hires on rapid design and agile methodologies
Project Management Analyst | Test Lead
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Led deliverable reviews and project management activities with client executives on a weekly basis
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Drove creation and acceptance of $8 million in project deliverables
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Organized onboarding, client change-management, and training activities
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Coordinator and intermediary for team of 10-15 testing leads; helped to build a relationship between our leads and the client
Graphic Designer | KLRN: PBS Station | Mar - Aug 2013
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Developed station branding across print, web, and broadcast
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Wrote promos and stroyboarded tv spots; designed billboards, ads, and web content
Set Designer & Assistant Art Director | Freelance | May 2011- Dec 2012
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Crafted props, built sets, and scouted locations for prisons, hospitals and ranches with a focus on Sci-Fi themes
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Worked in reality TV, including a home design show for HGTV, as well as film and commercial productions